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Game Design

For more details on the courses, please refer to the Course Catalog

교육과정
Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
FTM4026 Scripted Format Workshop 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia - No
As we are witnessing the proliferation of OTT as an extended means of broadcasting, importance of formatted content has increased accordingly. In this course, we explore the existing cases of formatted content, do a reverse-design and create own ideas.
FTM4027 The Film Director 3 6 Major Bachelor/Master 1-4 Film, Television and Multimedia English Yes
The Film Director : The class treats firsthand examples from giants such as Godard, Hitchcock, Kubrick and Nolan along with discussions of the working methods of Park Chan-Wook, Bong Jun-Ho, and Lee Chang Dong. The mechanics and techniques of staging and handling the camera are examined, the art of keeping a story moving is explained, and working with actors so that they can give their personal best is analyzed as Bare did with the volume's foreword writer, James Garner, whom he discovered.
FTM4028 Ai Content Design and Production 3 6 Major Bachelor/Master 1-4 Film, Television and Multimedia - No
Generative Ai is expected to bring revolutionary changes to the society, culture and industry and we are witnessing some amazing developments in various areas. Especially for art there exists possibilities to open a brand new dimension of creativity and a wave of new technologies and applications appear in content industry. This course seeks to produce high quality output through experimental attempts with generative Ai
FTM5057 Games and Creative Design 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia - No
Games are no longer created for entertainment purposes and are now recognized as s form of a fusion art that can be used as a design tool. In this course students are encouraged to attempt to broaden the boundaries of games to a creatively use for variety of applications.
FTM5060 Interaction: Technology, Art and Design 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia Korean Yes
Interactive media and content present new converged form of narrative, aesthetics and ICT technologies. In this course, students approach interaction from multi-disciplinary view for social and industrial phenomenon, essential elements for manifesting on various media and designers who orchestrates convergence.
FTM5065 Networks and Collaboration 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia Korean Yes
The internet has brought all the information of the world on one network. The emergence of mobile devices have enabled us to access to such network anytime and anywhere. Furthermore, social network services have taken human relationships online. This course intends to have discussions in depth discovering examples and possibilities surrounding such changes.
FTM5069 Charater design for narrative 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia Korean Yes
Students will discuss of general development of character, and it's cooperation works. And this class will study to increase character's value as a product.
FTM5077 Psychoanalysis and Contemporary Aesthetics 3 6 Major Master/Doctor Film, Television and Multimedia - No
It aims to reconstruct the relationship between psychoanalysis and aesthetics by examining the basic concepts and theoretical frameworks of psychoanalysis.
FTM5079 Media aesthetics 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia Korean Yes
Analyze the image produced by the New media aesthetically. It abolishes the existing traditional thinking about aesthetics and finds a new framework for discussion about aesthetics in relation to the emerging media platform.
FTM5080 AI-based next-generation contents research 3 6 Major Master/Doctor Film, Television and Multimedia - No
t studies the phenomenon that legacy contents are gradually becoming intelligent by combining with artificial intelligence technology. Specifically, we will learn the application cases of image recognition, face recognition, reinforcement learning, voice recognition and GAN (Generative adversarial network) technology, and study the effects of contents creation, analysis, visualization and interaction design that artificial intelligence will bring. It aims to predict the mass contents production era that artificial intelligence will bring, and to research the technical, artistic and ethical requirements that next-generation contents must have.
FTM5081 Moving Images and Human Psychology in Lacan 3 6 Major Master/Doctor Film, Television and Multimedia Korean Yes
Film, TV and Multimedia that explores human psychology is studied through Lacan’s Psychoanalysis. Through this, it is possible to understand various Moving Images containing emotions in a state in which the perception of reason dominance has been removed.
FTM5084 Creative Thinking for Cultural Contents 3 6 Major Master/Doctor Film, Television and Multimedia - No
In this course, Students will explores thesis topics and learns creative thinking to develop storytelling motifs
FTM5085 Topics in Film 3 6 Major Master/Doctor Film, Television and Multimedia Korean Yes
With film as the basic text, the history of film and the theoretical system necessary for film research are studied. Film studies comprehensively study from the academic realm to the creative realm.
FTM5086 Unscripted Contents Research 3 6 Major Master/Doctor 1-3 Film, Television and Multimedia - No
With the surging demand for stories in the world where there are more screens than ever, unscripted storytelling has become a possible solution for mass production of stories and the market has moved accordingly. This area has potentials as research subject.
FTM5087 K-Culture Contents design and branding 3 6 Major Master/Doctor Film, Television and Multimedia - No
The recent pattern of consumption of cultural contents is that the boundaries between contents are disappearing. Storytelling through music is expressed as a music video, and the story is consumed while crossing the border between games and webtoons. Boundless contents should be designed and branded so that it can be consumed consistently with a single emotion and brand. In this course, we are going to do a practical case study of design cultural contents with a focus on K-pop.