For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
DAT4004 | Research on Contemporary Directors | 3 | 6 | Major | Bachelor/Master | 1-2 | Acting for Theatre, film, and Television | Korean | Yes |
The directing methods of contemporary directors are becoming increasingly diverse and stylized. Accordingly, This class conducts research on the theme and form of major directors of the 20th century, and through case analysis of representative works, it enables students to learn about the styles and change processes of significant contemporary performing arts. Furthermore, the class would like to present a guide so that participants can explore directing theories that can be connected to their work to help them form their own world of theatres | |||||||||
DAT4005 | Fiction & Non-Fiction Workshop | 3 | 6 | Major | Bachelor/Master | Acting for Theatre, film, and Television | Korean | Yes | |
This class aims to understand the boundaries and differences between fiction and non-fiction in multi- media, compare the two areas through the creative process, and build a new narrative. The class will focus on hands-on practice, such as researching a topic each participant wants, making a documentary using a camera, and then making a short feature film. | |||||||||
DES4001 | Convergence Capstone Design | 3 | 6 | Major | Bachelor/Master | Design | Korean | Yes | |
Various students from different majors, Design, Art, IT, Business, Engineering, and etc., are gathered to study the development of future new technology, services and creative design products. Also, they are processing the prototype of the study and supporting the application of effective ideas. The purposes of this study are to overcome the present level of studies' approaches and create new and innovative values and to acquire creativeness, Problem Based Learning skill, and ability to conduct Team Project. | |||||||||
ECE4272 | Advanced Convergence Capstone Design | 3 | 6 | Major | Bachelor/Master | Electrical and Computer Engineering | - | No | |
Design addresses problems faced by local communities with a focus on design, experimentation, and prototyping processes. Particular attention is placed on constraints faced when designing for handicapped and elderly people. Multidisciplinary teams work on projects in collaboration with community partners, field practitioners, and experts in relevant fields. Topics covered include design for affordability, design for sustainability, and strategies for working effectively with community partners and customers. Students work in multidisciplinary teams on term-long projects in collaboration with community partners, field practitioners, and experts in relevant fields. Students may continue projects begun in other problem-based learning projects (such as in convergence capstone design, global convergence capstone design). | |||||||||
ERC2009 | Interdisciplinary Capstone Design | 3 | 6 | Major | Bachelor | 2-4 | Engineering | - | No |
This course is a senior level capstone design course in College of Engineering and School of Information & Communication Engineering, emphasizes a real world level of interdisciplinary efforts associated with the industries. The students of this course will explore traditional and new issues, and study on interdisciplinary knowledge and theory. Also, they will try to apply the diverse engineering sciences to the problem, explore and analysis feasible solutions, develop a best solution, and communicate their results each other. Each team will consist of students from several different departments, and be supported by professors from College of | |||||||||
GBA3045 | Business Practicum : Convergence Capstone Design | 3 | 6 | Major | Bachelor | Global Business Administration | - | No | |
[COURSE DESCRIPTION] This course seeks to provide students with a wealth of contextual applications for the theories and practices they have learned. Students will work in groups on a challenging and comprehensive business project. For the project, students will conduct the market, strategic and financial analyses, so as to produce a valid project output for a real company or organization. The topics assigned for the project will vary each semester, depending on the nature/industry of the client firm. [COURSE OUTCOMES] Upon completion of this course, students will: (1) be able to synthesize theory and practice; (2) have real-world work experience that will make them more attractive candidates for professional jobs; (3) be exposed to intensive real-life working environments; (4) exhibit depth of thought with which students can identify problems and solutions within the contexts of business planning | |||||||||
MCJ3069 | Brand Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Media & Communication | Korean | Yes |
In this course, students will cultivate abilities to apply the methods and tools using youtube of brand marketing communication to the actual business field through learning how to build the brand awareness, brand personality related to the branding. Building on these coursework, you will gain abilities to create brand-new innovative values of commodities through integrating theory and practice, which is essential for brand marketing, and acquire problem-solving capabilities developed by the PBL (problem based learning) program together with the ability to proceed Team Project. | |||||||||
SOA2003 | Esthetics of Visual Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Art. The goal is to reach the understanding of history and the basic esthetics of various types of visual arts like fine arts, architecture, and design. in order to broaden one's perspective as a contemporary artist. | |||||||||
SOA2004 | Esthetics of Performing Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Arts. The goal is to reach the understanding of history and the basic esthetics of various types of performing arts genre in order to broaden one's perspective as an artist. | |||||||||
SOA2005 | Arts and Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | Korean | Yes |
This course is open to all of the 6 different major students of the School of Arts. The goal is to foster convergence people with integrated thinking who produce new knowledge with the integration of Arts and Big Data technology and can solve problems in a creative and active way in the sudden 4th Industrial Revolution envrionment. | |||||||||
SOA3001 | Cultural Arts Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean,Korean | Yes |
The purpose of this class is to create new social and artistic values through the convergence of students from various majors. Students will be able to have creativity, Problem Based Learning skill, and capability to conduct a team project. Also, the class aims to develop various topics such as developing cultural products, developing a small performance program which encourage students to create convergence synergies, and to link to the business commercialization. | |||||||||
SOA3002 | Arts and Advanced Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | Korean | Yes |
This course is open to all of the 6 different major students who have completed Arts and Big Data course(Course Number SOA2005) in the School of Arts. The goal is to cultivate core data convergence skills in the field of the Arts by learning advanced big data analysis techniques such as data mining, text mining, and machine learning. | |||||||||
SOA3004 | Art Entrepreneurship Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean,Korean | Yes |
This course will help students to obtain new trends of various aspects of Arts field and entrepreneurship by learning theory of entrepreneurship and its practical implementation. As a result of this course, we expect that students to become a leader in art industry and develop own skills that will help them to improve their performances in art business ventures. Through this course, students will learn various concepts related to entrepreneurship, such as unique selling proposition, business plan, and cash flow. In addition, by exposing to various case studies of real world examples and expert knowledge and practical skills, students can develop competence to have creative and flexible thinking and vision in theory and field. | |||||||||
SOA4002 | AI & Art | 3 | 6 | Major | Bachelor/Master | 1-4 | Art | Korean | Yes |
The course aims to help understand artificial intelligence and deep learning as a cultural technology(CT) beyond simply understanding artificial intelligence as a new technology, including the definition and trend of artificial intelligence and the possibility of changes in the art field using artificial intelligence technology, and to practice it directly. In order to cultivate core technology-art convergence talent in the field of art, I would like to learn knowledge about artificial intelligence, machine learning and deep learning and actually utilize it in this class. | |||||||||
SOA4004 | Interdisciplinary Arts Capstone Design | 3 | 6 | Major | Bachelor/Master | Art | Korean | Yes | |
This class aims to analyze the rapidly growing field of Disability Arts from various perspectives in humanities and social contexts. It seeks to enhance understanding of disabled art through field training activities, such as live performances and exhibitions, and to cultivate creative practical skills for planning and implementing disabled art. Through this class, students will develop their ability to connect with diverse members of society through art and lay the groundwork for them to emerge as world-class artists. The significance of this class lies in its approach, not viewing disabled art merely as a welfare concept but fostering a new and creatively Interdisciplinary art that embraces the unique characteristics, strengths, and weaknesses of all members of society through hospitality and coexistence. Interdisciplinary Art is a term coined to describe a unique and creative art form that did not exist before in Korea. This class attempts to present a fresh approach by analyzing existing disabled art. To achieve this, students from various majors in art colleges will collaborate to enhance their ability to communicate and efficiently coordinate opinions with team members while leveraging their individual strengths. |