For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
GDN4015 | AI based game analytics and business | 3 | 6 | Major | Bachelor/Master | Game Design | - | No | |
The course teaches the methods of setting up logs to track user play patterns in the game development process and analyzing those logs during the service phase. In this course, students learn how to analyze and predict user behavior scientifically using various statistical techniques and machine learning. Through this analysis, they improve game design and enhance game services, aiming to create more engaging and profitable games, which they experience indirectly through case studies. Additionally, students learn the fundamental concepts and research methods of utilizing the analyzed data as a tool for quantitative research that goes beyond industrial perspectives. | |||||||||
GDN4016 | AI based game workshop1 | 3 | 6 | Major | Bachelor/Master | Game Design | Korean | Yes | |
You will learn how to code and create actual video games using commercial game development engines used in the industry. This essential course for Workshop 2 covers the fundamentals of game programming. In this class, you will study the basics of using commercial game development engines such as Unity 3D and Unreal Engine. The course includes theoretical learning of C language, understanding game engines, and essential algorithms used in game development. | |||||||||
GDN4017 | AI based game workshop2 | 3 | 6 | Major | Bachelor/Master | Game Design | - | No | |
The course teaches the process of programming and creating an actual video game using Unity 3D. This course is open to students who have either completed the basics in Workshop 1 or have acquired a foundational understanding of Unity through other courses. In this course, students will leverage various libraries and production tools provided by Unity's 3rd-party offerings to develop commercial-grade games. The course covers the entire process of creating a game that is ready for commercialization and even includes uploading the game to Google Play for distribution to general users. Throughout the course, some assistance may be provided by industry professionals, and students will have the opportunity to progress towards commercialization. | |||||||||
GDN7001 | From Storytelling to Story-Playing | 3 | 6 | Major | Bachelor/Master/Doctor | Game Design | - | No | |
StoryPlaying is a course that focuses on experiential design, where players immerse themselves as active participants in the story, rather than passively experiencing storytelling. In this course, students learn about and develop content-based Serious Games that leverage the strengths of both storytelling and gaming for spatial experiences. They engage in activities to plan and develop spatial experiences for content-based Serious Games throughout the course. | |||||||||
ISS3183 | Human Computer Interaction | 3 | 6 | Major | Bachelor | English | Yes | ||
This course covers the basic concepts, fundamental theories and current researches in humancomputer interaction. Topics include principles, theories, methodologies, design, implementation, evaluation and research in computer interfaces. The objectives of this course are: to familiarize students with basic concepts of human computer interaction; to introduce students to theories and principles in computer interface design; to develop students’ ability to design, conduct and analyze user studies for computer software; and to provide students with the knowledge of the design process for user interfaces. | |||||||||
ISS3198 | Artificial Intelligence | 3 | 6 | Major | Bachelor | English | Yes | ||
This course aims to teach the fundamentals of artificial intelligence starting with the concepts of intelligence, rationality and intelligent agents. Next, it will probe into problem solving, introducing the notion of search by drawing examples from puzzles and games amongst others. Then, the basics of knowledge representation and reasoning, such as logic and planning will be explored. Machine learning, a fast growing subfield of A.I. will also be covered focusing on technologies and real-world applications such as games, biomedical applications, social networks and smart technologies. Further topics (time-permitting) include the impact of major A.I. areas such as robotics and computer vision, natural language and speech processing in our society today. This is an introductory course and would be suitable for anyone interested to delve deeper into A.I. in the near future. Students will be given assignments that do not require any programming. | |||||||||
ISS3218 | Advertising and Popular Culture | 3 | 6 | Major | Bachelor | 1-4 | English | Yes | |
This course is an exploration of advertising and popular culture (and advertising as popular culture). Students will explore advertising from many different perspectives, how it is attached by pop culture and how it is affecting pop culture and our everyday lives. | |||||||||
SOA2003 | Esthetics of Visual Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Art. The goal is to reach the understanding of history and the basic esthetics of various types of visual arts like fine arts, architecture, and design. in order to broaden one's perspective as a contemporary artist. | |||||||||
SOA2004 | Esthetics of Performing Arts | 2 | 4 | Major | Bachelor | 1 | Art | Korean | Yes |
This course is open to all of the 6 different major freshmen students of the School of Arts. The goal is to reach the understanding of history and the basic esthetics of various types of performing arts genre in order to broaden one's perspective as an artist. | |||||||||
SOA2005 | Arts and Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | Korean | Yes |
This course is open to all of the 6 different major students of the School of Arts. The goal is to foster convergence people with integrated thinking who produce new knowledge with the integration of Arts and Big Data technology and can solve problems in a creative and active way in the sudden 4th Industrial Revolution envrionment. | |||||||||
SOA3001 | Cultural Arts Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean,Korean | Yes |
The purpose of this class is to create new social and artistic values through the convergence of students from various majors. Students will be able to have creativity, Problem Based Learning skill, and capability to conduct a team project. Also, the class aims to develop various topics such as developing cultural products, developing a small performance program which encourage students to create convergence synergies, and to link to the business commercialization. | |||||||||
SOA3002 | Arts and Advanced Big Data | 3 | 6 | Major | Bachelor | 1-4 | Art | Korean | Yes |
This course is open to all of the 6 different major students who have completed Arts and Big Data course(Course Number SOA2005) in the School of Arts. The goal is to cultivate core data convergence skills in the field of the Arts by learning advanced big data analysis techniques such as data mining, text mining, and machine learning. | |||||||||
SOA3004 | Art Entrepreneurship Capstone Design | 3 | 6 | Major | Bachelor | 3-4 | Art | Korean,Korean | Yes |
This course will help students to obtain new trends of various aspects of Arts field and entrepreneurship by learning theory of entrepreneurship and its practical implementation. As a result of this course, we expect that students to become a leader in art industry and develop own skills that will help them to improve their performances in art business ventures. Through this course, students will learn various concepts related to entrepreneurship, such as unique selling proposition, business plan, and cash flow. In addition, by exposing to various case studies of real world examples and expert knowledge and practical skills, students can develop competence to have creative and flexible thinking and vision in theory and field. | |||||||||
SOA4002 | AI & Art | 3 | 6 | Major | Bachelor/Master | 1-4 | Art | Korean | Yes |
The course aims to help understand artificial intelligence and deep learning as a cultural technology(CT) beyond simply understanding artificial intelligence as a new technology, including the definition and trend of artificial intelligence and the possibility of changes in the art field using artificial intelligence technology, and to practice it directly. In order to cultivate core technology-art convergence talent in the field of art, I would like to learn knowledge about artificial intelligence, machine learning and deep learning and actually utilize it in this class. | |||||||||
SOA4003 | Global Game Capstone Design | 3 | 6 | Major | Bachelor/Master | 1-4 | Art | Korean | Yes |
Understanding overall game developing process through analysis of gameplay design, level design, art design, character design, and storytelling design of the latest video games. Understanding the core elements of game structure and design through practical planning and production experience through various media. |