For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
CMAM043 | XR Intelligence and Cultural Art Convergence Business | 2 | 4 | Major | Master | Cultural Management | - | No | |
In order for the cultural industry to grow, integrating with ICT technology is indispensable, and its central axis is XR (extended reality), which collectively refers to VR/AR/MR (virtual, augmented, mixed reality). It is predicted that Corona 19 will continue to pose a threat to the culture and arts industry in the future, and the solution and an important element of digital transformation are intelligent XR. As Korea's core competitiveness is cultural contents and ICT technology, this course aims to improve understanding of the practical convergence of the two industries and to cultivate new business planning skills required in the real industrial field. | |||||||||
CMAM043 | XR Intelligence and Cultural Art Convergence Business | 2 | 4 | Major | Master | Cultural Management | - | No | |
In order for the cultural industry to grow, integrating with ICT technology is indispensable, and its central axis is XR (extended reality), which collectively refers to VR/AR/MR (virtual, augmented, mixed reality). It is predicted that Corona 19 will continue to pose a threat to the culture and arts industry in the future, and the solution and an important element of digital transformation are intelligent XR. As Korea's core competitiveness is cultural contents and ICT technology, this course aims to improve understanding of the practical convergence of the two industries and to cultivate new business planning skills required in the real industrial field. | |||||||||
CMAM043 | XR Intelligence and Cultural Art Convergence Business | 2 | 4 | Major | Master | Cultural Management | - | No | |
In order for the cultural industry to grow, integrating with ICT technology is indispensable, and its central axis is XR (extended reality), which collectively refers to VR/AR/MR (virtual, augmented, mixed reality). It is predicted that Corona 19 will continue to pose a threat to the culture and arts industry in the future, and the solution and an important element of digital transformation are intelligent XR. As Korea's core competitiveness is cultural contents and ICT technology, this course aims to improve understanding of the practical convergence of the two industries and to cultivate new business planning skills required in the real industrial field. | |||||||||
CMAM043 | XR Intelligence and Cultural Art Convergence Business | 2 | 4 | Major | Master | Cultural Management | - | No | |
In order for the cultural industry to grow, integrating with ICT technology is indispensable, and its central axis is XR (extended reality), which collectively refers to VR/AR/MR (virtual, augmented, mixed reality). It is predicted that Corona 19 will continue to pose a threat to the culture and arts industry in the future, and the solution and an important element of digital transformation are intelligent XR. As Korea's core competitiveness is cultural contents and ICT technology, this course aims to improve understanding of the practical convergence of the two industries and to cultivate new business planning skills required in the real industrial field. | |||||||||
CMAM043 | XR Intelligence and Cultural Art Convergence Business | 2 | 4 | Major | Master | Cultural Management | - | No | |
In order for the cultural industry to grow, integrating with ICT technology is indispensable, and its central axis is XR (extended reality), which collectively refers to VR/AR/MR (virtual, augmented, mixed reality). It is predicted that Corona 19 will continue to pose a threat to the culture and arts industry in the future, and the solution and an important element of digital transformation are intelligent XR. As Korea's core competitiveness is cultural contents and ICT technology, this course aims to improve understanding of the practical convergence of the two industries and to cultivate new business planning skills required in the real industrial field. | |||||||||
CMEM006 | Viral Marketing | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course enhances students getting used to the theory of viral marketing and its successful practices which communicate by utilizing various media and effective story-telling that gives consumers impression and excitement. Suggesting the new perspectives on word-of-mouth effect that how WOM give influences on flash game, image, text messages, email, or web pages. | |||||||||
CMEM006 | Viral Marketing | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course enhances students getting used to the theory of viral marketing and its successful practices which communicate by utilizing various media and effective story-telling that gives consumers impression and excitement. Suggesting the new perspectives on word-of-mouth effect that how WOM give influences on flash game, image, text messages, email, or web pages. | |||||||||
CMEM006 | Viral Marketing | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course enhances students getting used to the theory of viral marketing and its successful practices which communicate by utilizing various media and effective story-telling that gives consumers impression and excitement. Suggesting the new perspectives on word-of-mouth effect that how WOM give influences on flash game, image, text messages, email, or web pages. | |||||||||
CMEM006 | Viral Marketing | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course enhances students getting used to the theory of viral marketing and its successful practices which communicate by utilizing various media and effective story-telling that gives consumers impression and excitement. Suggesting the new perspectives on word-of-mouth effect that how WOM give influences on flash game, image, text messages, email, or web pages. | |||||||||
CMEM006 | Viral Marketing | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course enhances students getting used to the theory of viral marketing and its successful practices which communicate by utilizing various media and effective story-telling that gives consumers impression and excitement. Suggesting the new perspectives on word-of-mouth effect that how WOM give influences on flash game, image, text messages, email, or web pages. | |||||||||
CMEM007 | Korean Wave and Global Business | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course motivate students to accelerate on understanding the global Korean Wave as a new type of trend, starting up and managing the entertainment business with the effective marketing strategies and producing the pop music for the global businesses. On top of this, the course will encourage students to explore how to make strategic planning as corporate wise in the globalized society. | |||||||||
CMEM007 | Korean Wave and Global Business | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course motivate students to accelerate on understanding the global Korean Wave as a new type of trend, starting up and managing the entertainment business with the effective marketing strategies and producing the pop music for the global businesses. On top of this, the course will encourage students to explore how to make strategic planning as corporate wise in the globalized society. | |||||||||
CMEM007 | Korean Wave and Global Business | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course motivate students to accelerate on understanding the global Korean Wave as a new type of trend, starting up and managing the entertainment business with the effective marketing strategies and producing the pop music for the global businesses. On top of this, the course will encourage students to explore how to make strategic planning as corporate wise in the globalized society. | |||||||||
CMEM007 | Korean Wave and Global Business | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course motivate students to accelerate on understanding the global Korean Wave as a new type of trend, starting up and managing the entertainment business with the effective marketing strategies and producing the pop music for the global businesses. On top of this, the course will encourage students to explore how to make strategic planning as corporate wise in the globalized society. | |||||||||
CMEM007 | Korean Wave and Global Business | 2 | 4 | Major | Master | 1-5 | Entertainment Management | Korean | Yes |
This course motivate students to accelerate on understanding the global Korean Wave as a new type of trend, starting up and managing the entertainment business with the effective marketing strategies and producing the pop music for the global businesses. On top of this, the course will encourage students to explore how to make strategic planning as corporate wise in the globalized society. |