For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
CMEM021 | The Theory of Senior Contents for Healing | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Recently active seniors are emerging as elderly generations who are pursuing active life. Social services are required as a solution for the mental and physical health of these elderly generations, which is 'Silver Healing Content'. In the aging society in the future, silver contents will be widely required and produced in product, cultural consumption, and adaptation of smart society. Ultimately, it is necessary to develop contents for public and private resources related to the elderly. However, it is a very contradictory reality that the lack of content production for the elderly such as movies, dramas, and publications. With this awareness, students will first understand the silver generation and learn about the planning and production of silver healing content from a business perspective. Students will expand their insights through a case study analysis of various domestic and foreign Silver Healing content. | |||||||||
CMEM021 | The Theory of Senior Contents for Healing | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Recently active seniors are emerging as elderly generations who are pursuing active life. Social services are required as a solution for the mental and physical health of these elderly generations, which is 'Silver Healing Content'. In the aging society in the future, silver contents will be widely required and produced in product, cultural consumption, and adaptation of smart society. Ultimately, it is necessary to develop contents for public and private resources related to the elderly. However, it is a very contradictory reality that the lack of content production for the elderly such as movies, dramas, and publications. With this awareness, students will first understand the silver generation and learn about the planning and production of silver healing content from a business perspective. Students will expand their insights through a case study analysis of various domestic and foreign Silver Healing content. | |||||||||
CMEM021 | The Theory of Senior Contents for Healing | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Recently active seniors are emerging as elderly generations who are pursuing active life. Social services are required as a solution for the mental and physical health of these elderly generations, which is 'Silver Healing Content'. In the aging society in the future, silver contents will be widely required and produced in product, cultural consumption, and adaptation of smart society. Ultimately, it is necessary to develop contents for public and private resources related to the elderly. However, it is a very contradictory reality that the lack of content production for the elderly such as movies, dramas, and publications. With this awareness, students will first understand the silver generation and learn about the planning and production of silver healing content from a business perspective. Students will expand their insights through a case study analysis of various domestic and foreign Silver Healing content. | |||||||||
CMEM021 | The Theory of Senior Contents for Healing | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Recently active seniors are emerging as elderly generations who are pursuing active life. Social services are required as a solution for the mental and physical health of these elderly generations, which is 'Silver Healing Content'. In the aging society in the future, silver contents will be widely required and produced in product, cultural consumption, and adaptation of smart society. Ultimately, it is necessary to develop contents for public and private resources related to the elderly. However, it is a very contradictory reality that the lack of content production for the elderly such as movies, dramas, and publications. With this awareness, students will first understand the silver generation and learn about the planning and production of silver healing content from a business perspective. Students will expand their insights through a case study analysis of various domestic and foreign Silver Healing content. | |||||||||
CMEM021 | The Theory of Senior Contents for Healing | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Recently active seniors are emerging as elderly generations who are pursuing active life. Social services are required as a solution for the mental and physical health of these elderly generations, which is 'Silver Healing Content'. In the aging society in the future, silver contents will be widely required and produced in product, cultural consumption, and adaptation of smart society. Ultimately, it is necessary to develop contents for public and private resources related to the elderly. However, it is a very contradictory reality that the lack of content production for the elderly such as movies, dramas, and publications. With this awareness, students will first understand the silver generation and learn about the planning and production of silver healing content from a business perspective. Students will expand their insights through a case study analysis of various domestic and foreign Silver Healing content. | |||||||||
CMEM024 | Digital Contents and Culture Planning | 2 | 4 | Major | Master | Entertainment Management | Korean | Yes | |
Digital convergence and the emergence of the smart era have resulted in very innovative changes in the production, distribution and consumption stages of content. Especially, major content consumption groups have evolved into new people such as smart generation and phono sapience, and it has become difficult to cope with rapidly changing market environment simply by following past successful contents and cultural planning. Through this lecture, we will explore new and innovative methodologies of content planning (innovation platform and service analysis, market analysis, storytelling, content consumer analysis, etc.) in digital and smart media era. Students will be able to rethink their capabilities as a successful content creator in the future by analyzing and discussing successful content planning practices. | |||||||||
CMEM024 | Digital Contents and Culture Planning | 2 | 4 | Major | Master | Entertainment Management | Korean | Yes | |
Digital convergence and the emergence of the smart era have resulted in very innovative changes in the production, distribution and consumption stages of content. Especially, major content consumption groups have evolved into new people such as smart generation and phono sapience, and it has become difficult to cope with rapidly changing market environment simply by following past successful contents and cultural planning. Through this lecture, we will explore new and innovative methodologies of content planning (innovation platform and service analysis, market analysis, storytelling, content consumer analysis, etc.) in digital and smart media era. Students will be able to rethink their capabilities as a successful content creator in the future by analyzing and discussing successful content planning practices. | |||||||||
CMEM024 | Digital Contents and Culture Planning | 2 | 4 | Major | Master | Entertainment Management | Korean | Yes | |
Digital convergence and the emergence of the smart era have resulted in very innovative changes in the production, distribution and consumption stages of content. Especially, major content consumption groups have evolved into new people such as smart generation and phono sapience, and it has become difficult to cope with rapidly changing market environment simply by following past successful contents and cultural planning. Through this lecture, we will explore new and innovative methodologies of content planning (innovation platform and service analysis, market analysis, storytelling, content consumer analysis, etc.) in digital and smart media era. Students will be able to rethink their capabilities as a successful content creator in the future by analyzing and discussing successful content planning practices. | |||||||||
CMEM024 | Digital Contents and Culture Planning | 2 | 4 | Major | Master | Entertainment Management | Korean | Yes | |
Digital convergence and the emergence of the smart era have resulted in very innovative changes in the production, distribution and consumption stages of content. Especially, major content consumption groups have evolved into new people such as smart generation and phono sapience, and it has become difficult to cope with rapidly changing market environment simply by following past successful contents and cultural planning. Through this lecture, we will explore new and innovative methodologies of content planning (innovation platform and service analysis, market analysis, storytelling, content consumer analysis, etc.) in digital and smart media era. Students will be able to rethink their capabilities as a successful content creator in the future by analyzing and discussing successful content planning practices. | |||||||||
CMEM024 | Digital Contents and Culture Planning | 2 | 4 | Major | Master | Entertainment Management | Korean | Yes | |
Digital convergence and the emergence of the smart era have resulted in very innovative changes in the production, distribution and consumption stages of content. Especially, major content consumption groups have evolved into new people such as smart generation and phono sapience, and it has become difficult to cope with rapidly changing market environment simply by following past successful contents and cultural planning. Through this lecture, we will explore new and innovative methodologies of content planning (innovation platform and service analysis, market analysis, storytelling, content consumer analysis, etc.) in digital and smart media era. Students will be able to rethink their capabilities as a successful content creator in the future by analyzing and discussing successful content planning practices. | |||||||||
CMEM025 | Box office Success Principles for Entertainment | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Students systematically learn the factors that influence the success of entertainment content and services. Based on the theories of various disciplines such as communication, business administration, psychology, the factors influencing performance are extracted. Based on this learning, students will work on projects to predict the success of entertainment. | |||||||||
CMEM025 | Box office Success Principles for Entertainment | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Students systematically learn the factors that influence the success of entertainment content and services. Based on the theories of various disciplines such as communication, business administration, psychology, the factors influencing performance are extracted. Based on this learning, students will work on projects to predict the success of entertainment. | |||||||||
CMEM025 | Box office Success Principles for Entertainment | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Students systematically learn the factors that influence the success of entertainment content and services. Based on the theories of various disciplines such as communication, business administration, psychology, the factors influencing performance are extracted. Based on this learning, students will work on projects to predict the success of entertainment. | |||||||||
CMEM025 | Box office Success Principles for Entertainment | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Students systematically learn the factors that influence the success of entertainment content and services. Based on the theories of various disciplines such as communication, business administration, psychology, the factors influencing performance are extracted. Based on this learning, students will work on projects to predict the success of entertainment. | |||||||||
CMEM025 | Box office Success Principles for Entertainment | 2 | 4 | Major | Master | Entertainment Management | - | No | |
Students systematically learn the factors that influence the success of entertainment content and services. Based on the theories of various disciplines such as communication, business administration, psychology, the factors influencing performance are extracted. Based on this learning, students will work on projects to predict the success of entertainment. |